| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
Its muscle density in its body is rather high in order to support its large head on such a small body.
~Zeek Slider
Exclusive Expanded Content Descriptions for the Various Alien Races & Technology Found in the Universe
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
| Diet: Omnivore Danger Level: Medium Social Ability: High | |
| Diet: Omnivore Danger Level: Medium Social Ability: Medium | |
| Diet: Omnivore Danger Level: Medium Social Ability: Medium | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Diet: Carnivore Danger Level: Low Social Ability: Low | |
| Diet: Carnivore Danger Level: Medium (Predator) Social Ability: Medium | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
| Diet: Carnivore Danger Level: Medium (Predator) Social Ability: Low | |
| Vehicle Type: Space | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
Information: This was the creature that we made that broke the machine. We took a very large creature and made it very small. We then changed its diet from carnivore to herbivore. We then changed it from having scales to having fur. And then changed it from dark colors to light ones. And just for fun, we gave it naturally forming crystals.| Diet: Herbivore Danger Level: Medium Social Ability: Low | |
Information: I think this creature wins for having the largest body mass with the smallest skull size. I modeled it after the Earth giraffe but gave it a large fin behind its head that we genetically programmed to react with its various emotions. It was pretty cool seeing this creature come to life and seeing the fin stand fully erect in shock as it was trying to get used to its new surroundings.| Diet: Omnivore Danger Level: Medium Social Ability: Medium | |
Information: Hey! We got it working again, and this time we REALLY pushed the Creature Tweaker to its limits. So much so that I think we broke it after making three radically different creatures.| Diet: Omnivore Danger Level: Medium Social Ability: Medium Culture: Aggressive, Economic Galactic Class: Trader | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
Information: So the last creature we made was this beautiful bird. We both agreed that we didn’t like the coloring for something that looked so majestic in flight, so we fixed that with the Creature Tweaker. However, we also learned that this bird originally was an omnivore, which we thought was odd. We decided to change its diet into that of an herbivore, as well as take away a few of its claws.| Diet: Carnivore Danger Level: Medium (Predator, Pack x4) Social Ability: Medium | |
Information: There isn’t much you can do to improve on an already awesome looking creature like what this originally was. So what we did was just give it bigger claws and a meaner mouth. As simple as these changes were, we noticed yet another mutation! The forward limbs appear to be armor plated, and the inner toe on these limbs are gigantic! Another surprise is that this creature figured out pretty quickly that these mutations can be used to its hunting advantages.| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
Information: When I saw the DNA we were using next with the Creature Tweaker, the first thing I said was “Let it have sight!” It was originally blind, so we gave it eyes. However, the DNA in this creature was strong enough to almost override the machine, so we didn’t end up with the eyes we wanted to put on it. We also decided to give it longer claws to help it dig better, but after giving it all these features to make it better, we decided to give it a pair of giant tusks to make eating difficult.| Diet: Carnivore Danger Level: Medium Social Ability: Medium | |
Information: Believe it or not, the original DNA we used with this creature came from my friends pet. It was a docile herbivore that we turned into a vicious carnivore by simply replacing its mouth. We made the aesthetic choice of getting rid of its tail and giving it more threatening facial features. We kept the shell, you know, just because.| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
Information: Continuing our little experiment at playing Spode/God/Allah/The Flying Spaghetti Monster, my friend and I decided to forcefully evolve a cellular creature into one capable of living on land. The result was this creature.| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
Information: Hey guys! I hope you are still reading this site, seeing how I just caught the post about you not posting because of getting cut due to money problems. I can’t relate, but I bet it is bad.| Structure Type: Residential | |
| Structure Type: Government | |
| Structure Type: Commercial | |
| Diet: Omnivore Danger Level: Medium Social Ability: Medium Culture: Friendly, Economic Galactic Class: Wanderer/Scout | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Diet: Omnivore Danger Level: Low Social Ability: Medium | |
| Diet: Herbivore Danger Level: Low Social Ability: Medium | |
| Vehicle Type: Air Class: M Armor: 46% Threat Level: 23% Speed: 31% | |
| Vehicle Type: Space | |
| Structure Type: Industrial | |
| Diet: Unknown (assumed Omnivore) Danger Level: Low Social Ability: Medium Culture: Industrious, Religious Galactic Class: Engineer/Diplomat | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium Culture: Friendly, Economic Galactic Class: Diplomat | |
| Diet: Omnivore Danger Level: Low Social Ability: Medium Culture: Friendly, Religious Galactic Class: Zealot/Artist | |
| Diet: Herbivore Danger Level: Medium Social Ability: Medium | |
| Diet: Omnivore Danger Level: Low Social Ability: Medium | |